Who am I?

I’m a game developer and designer with a programming background.

Through game jams and personal projects, I’ve expanded my skill set to include animation, sound design, 3D art, and music.

I enjoy wearing multiple hats. it helps me understand how each piece fits together and communicate better with specialists.

My goal is to create polished, well-rounded games where every discipline works in harmony to shape the full experience.

What's like working with me

I care about clarity, fast iteration, and keeping things shippable.

I like pairing with engineers and artists early so we can find the fun quickly and polish with intention.

Soft skills

CommunicationCollaborationOwnershipFeedbackAdaptability

Tools and softwares

Unity EngineGodotBlenderC#GitHTMLCSSJavaScriptNode.js

My experiences

I’ve been a professional game developer for over 2 years, working on shipped casino, video-bingo, and educational game titles.

Before that, I spent 3 years as a web developer, which gave me strong fundamentals in architecture and problem-solving.

I’ve also participated in game jams and worked on indie prototypes, where I enjoy bridging design and implementation—especially for UI/UX and moment-to-moment feel.

Games I love

Dark Souls 3Fallout: New VegasDeadlockSlay the Spire